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[TowerMadness 2] Player Feedback Thread

TowerMadness 2 Players,

We'd love to hear more about what you think about the game: what you like, and what we could improve.  It helps everyone if you could please keep your comments constructive and concise.

Also, for example, if you feel that the game is too easy, it will be helpful to know how far you played, whether you tried Invasion Mode, etc.

We'll be following this thread closely.  Thank you for your support and for taking the time to write to us!

 

Sign up here to leave feedback: https://limbic.zendesk.com/registration

*PLEASE NOTE: If you sign in using your social media account, your comment first gets queued, but I will approve it right away (it automatically does that to prevent spam).*

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69 Comments

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    Jürgen Holmer

    100% agree with Jfprevost Travel

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    Dave Crockett

    I love the game but absolutely hate the freeze levels as strategy is destroyed if you are slow to recognise that towers are frozen.

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    Alessandro Aurilio

    I totally agree about freezing mechanic, it freeze too fast and makes the game very tedious. In my opinion, i miss the choise of different game speed, 1x - 2x - 4x, and what about flamet. Landmine and the other ones? I hope in future relases. However i have to notify you a bug about restoring game from my ipad to the iphone. If i choose the ipad backup, (112 stars), it doesn't let me continue from the point, but from the first level and 0 star, like nothing has been loadeded. However if i try ti restore the ipad backup where i had 22 stars it load the point and i can continue. I've tried to reinstall tm2, reboot the iphone, but nothing. Sorry for my bad english, have a nice day. Bye all

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    Mike Monk

    The original game is my all-time favourite Tower Defence game. Whilst the graphics and some elements of TowerMadness2 are improvements, there are a number of issues that really detract from this version. In order of annoyance:
    1) biggest gripe, the freezing towers idea is just terrible, TRULY terrible. Over-heating weapons not much better. This one feature alone made me stop playing the game.
    2) the maps feel far too small compared to the original. If the graphic detail has to be cut a little to provide bigger maps then you should consider this. TM1 was the best because of the gameplay, not the graphics
    3) weapons slots/pre-selecting weapons just seem to be there to provide more IAPs. Buying weapons and maps is something I don't mind (bought all in TM1), but weapon slots seems a little mercenary.

    I hope you find these comments constructive. TM2 has potential but it has a number of significant issues that hopefully are addressed soon.

    Regards

    Mike

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    Aaron Larsen

    My favorite type of maps are the follow the path type. Can you add more in the next update? A whole campaign of them would be awesome. Also, endless mode, possibly use all unlocked towers, not limited to 4-6.

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    Aaron Larsen

    I really like TM2. I am excited to see where it goes. I miss the flamethrower and the mines from TM, the power and the ability to stop a single alien without the placement of a tower, respectively. My favorite type of maps are the follow the path, more in the next update would be cool...a whole campaign set of them would be awesome. Endless mode was a fun addition that you guys made to TM, could you add it to TM2? Maybe add the use of all unlocked towers on endless mode, not just limited to 4-6, maybe. An in-game FAQ and description of the damage and cost of each upgrade, rather than just the highest unlocked, like there was in TM might be helpful to players.

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    Phil Cootes

    Hi,

    What happened to the endless mode? Any plans on bringing it back as it was a huge time sink for me.

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    John C

    I loved TM 1 on my iphone and of course purchased all the upgrades and played for years. I was so excited to see TM 2 come out for android now that I have the nexus 7. Unfortunately the permissions that must be granted to this game are ridiculous. You need to see my phone calls? Or all of my accounts on the phone?

    The only reason for these is data collection. I will not be installing this until I can play a game without having my phone calls monitored...

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    Aaron Larsen

    I would like the ability to keep a game saved and resume it after quitting the app; the three seconds to resume the defense like TM and Nuts! Would be much appreciated.

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    Mark Herbert

    If I could give it 0 stars I would. All and I mean all of the goodness of Tower Madness has been scrapped. I am a certified Tower Madness addict. I have gone so far as to return an Android phone after 1 day because it did not support Tower Madness. After finishing the 1st level I half expected a "Funny or Die" video to play. That way I would have known that this new version is a joke by design. This new version has taken a slick, unique, and fun game and turned it into an also ran. I want my money back.

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    Limbic Support

    Hi @John C! We appreciate your concern. Google Play requires certain permissions for features to work. In this case, this particular permission allows us to detect that the device has changed after a cloud sync operation. This is the exact function that is being called:

    public  String getDeviceId ()

    Returns the unique device ID, for example, the IMEI for GSM and the MEID or ESN for CDMA phones. Return null if device ID is not available.

    Requires Permission:  [READ\_PHONE\_STATE](http://developer.android.com/reference/android/Manifest.permission.html#READ_PHONE_STATE)

     

    We're looking into removing this permission and finding another solution.

    Please note, we do not have any functions that access your phone calls or accounts, nor will we ever need that data.

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    Arne Richter

    According to my family, TM2 is probably just as addictive as TM1 was, at least everyone is complaining that I spend again way too much time on it. 39 maps completed with 4 stars in invasion mode, only 1 left...

    Yes, both games are different but nobody is forcing us to erase TM1 from our devices. So we can choose which one to play depending on the mood.

    For me there were only 2 disappointments with TM2:

    • I hate then fact that the tower selection is now always in the top part of the screen instead of right where I want to place the tower. Instead of quickly dropping a new tower, I now need to reach and aim all across the screen, losing valuable seconds. When upgrading a tower, I often find myself tapping the tower twice by accident, causing the selection bar to disappear until I realize what happened and tap the tower a third time. Could it at least stay on the screen even if I tap a tower twice? What is the point of removing it after the first tap?

    • I am confident there will be more maps, but they need to be LARGER and more intersting TM1 had beautiful long-winding pathways and also large fields with very diverse and challenging shapes. Most of the TM2 maps look similar, just some grass/ice/desert with a few random patches. Oh, and I miss aliens that can walk / fly diagonally like in TM1

    Looking forward to future enhancements....

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    Erik Icenhour

    Not sure if this has been posted yet or not, but when Bo is chasing off the ground attack and the game speeds up, the air attack also speeds up. What doesn't speed up though is the rate in which your weapons fire (I don't think, I could be wrong) or the rate at which your overheated weapons cool down. So while Bo is helping fend off the ground it's ultimately a wash since the air attack is helped. Was this intended?

    Couple other things: PLEASE BRING BACK THE TOWER MADNESS BANJO MUSIC!!

    And lease let us use all our weapons without having to pick and choose, this is my biggest complaint. Thanks!

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    Randy Reece
    1. Keep beating last level of desert campaign losing no sheep, only get 3 stars. Samsung Galaxy III.
    2. I hate the weapon placement interface, prone to error, hard to control, often in the way.
    3. Never have done a max level tower upgrade, too expensive.
    4. Hate the heating/cooling dynamic, detracts from the strategy element.
    5. Would rather play TM1, no longer have a compatible device.
    6. Tower design changes are net negative.
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    Randy Reece

    Why do energy weapons say they hit ground and air targets? They only work on ground.

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    Limbic Support

    Hi @Randy, great feedback! - The Plasma and Shrink towers do affect flying enemies. The Tesla (electro tower) targets flying enemies at level 4.

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    Randy Reece

    @Limbic Support, I was talking about electro towers not energy, sorry -- didn't have the game in front of me. Does the stun gun also have to upgraded to level 4 to hit flyers? It's practically impossible to upgrade those towers that far in desert environs. At lower levels they overheat too fast to be useful. Have to use other weapons to kill enough enemies in the early rounds.

    Again - I keep beating Dotson Flats with all 10 sheep but only getting 3 stars. Is there a hidden criterion? Such as completion time?

    I play a wide variety of tower defense games. TowerMadness and Fieldrunners are the best for me. The combination of pathing and road-based maps gives TM an edge. TM2 does not feel well-balanced yet, and the limitation on weapon slots calls attention to the fact that some weapons are useless (in a different way, but similar to TM). Working up to the flamethrower was one of the highlights of TM, and it's missing.

    Exactly why is wool there? I maxed all weapons well before finishing the desert, now the wool is piling up.

    I never finished PvZ because the latter stages depend less on strategy, more on reflex and the player's willingness to stare constantly at the screen. Your devs might be tempted to add more touch elements to the game, but a lot of us are in it for the strategic/problem-solving challenges. We don't want to play a pinball machine.

    Major, major drawback to the game = inability to save progress on a specific map in mid-game. If one begins a game, it's either quit and start over later, or finish. I don't always have time to play a full round. Fieldrunners allows mid-game saving, as does Defense Zone. I dropped Jelly Defense because its rounds are very long + you can't save mid-game progress.

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    Craig Frese

    I have a ton of "Tower Defense" games.  I would not trade TM 1 for the dozen other similar games that I have.  Now I do not need to hold on to the dozen or so other knock off games. because they are all here in TM 2.  BO same idea as the Lawnmowers in Plants vs Zombies, Map same look as Field Runner 2, Weapons same as Total Defense.  I would not trade a single weapon in TM 1 for the whole TM 2 game.   TM 1 a Map, Weapons, and Aliens = months and months of fun.   TM 2 I think I could do every level in a day, not that I would choose to as it gets boring very quickly with the roll playing etc.  I hate the fact that the maps are SO small and the placement of the towers is very limited.   I so much wish and certainly would have paid a lot more that the price of TM 2 if Limbic would have just added a new weapon to TM 1.  No need to add new maps, I haven not even play half of the maps I have now.  Could you not have just changed the Aliens to Tanks or something added a couple new weapons and called it a day???  You even copied yourself!  Just a single new weapon for TM 1, but instead a whole new game with the same weapons with a new look.

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    S. Baker

    I mentioned this earlier and several people have echoed it but there needs to be longer and larger maps. I would love to see a massive map, open or path. So big it takes the aliens minutes to cross. Make some that have hundreds of rounds. Endless mode would be great too (which I know you're working on) but I also enjoy having a conclusion to reach. I do miss the flame thrower but right now I doubt I've ever be able to use it because so many of the maps are so short. I wish there was a way to turn off overheating/freezing if I wanted to just play the map without worrying about that, otherwise I'm stuck with the beginning maps. Very much looking forward to the first update.

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    Mike Monk

    I agree with almost all these comments. Perhaps I can sum up all that is wrong with TM2 by telling a little story.

    The Limbic family open a restaurant, there are just a few of them but their passion for food is unparalleled, over time they build up a loyal following through ever increasing perfection of a delicious menu. They make a good living from charging a fair amount for a great meal with healthy portions. However these good times don't last and one day a new fast food place opens up next door. EeeYa Burgers have a big sign outside "Free burgers" and customers flock in, they don't even seem to mind when the "free burgers" don't include the meat or the sauce... Just the bun, but customers buy the meat, the sauce, the fries all as separate add-ons to their "free" burgers, EeeYa Burgers are a runaway success leaving the Limbic family shaking their heads whilst looking at their Michelin stars, "I don't understand it" one says, "EeeYa customers just get tricked, they think its free but they end up spending sooo much more, and the portions are sooo small". The head of the Limbic family looks at the awards, the artefacts of a bygone era of game development and a tear rolls down his cheek,and says... "Well, if thats what the customer wants"

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    Limbic Support

    Hey TowerMadness 2 Community! Thanks again for all your feedback. Your requests are helping us create a better gaming experience for all of you. We’ve thoroughly read through each of your suggestions; all of them are super creative. We’ll be forming our updates around the most requested features.

     

    Our next update which is coming very soon (we’re waiting for the App Store to approve it) includes:

    • Endless Mode. Players will be able to toggle between campaign and endless mode when selecting a map. 

    • During gameplay, the tower selection buttons will fade and will not be as obstructive when moving around the map.

    • You will also be able to double tap to confirm selling towers which will hopefully prevent accidental sells. 

    • And lastly, the environmental condition of towers freezing in winter maps will be disabled if a player switches to “Classic” mode in the Options menu. 

     

    For the following update, we’ll be focusing on creating more maps and towers, including a familiar favorite weapon from TM1. Based on your feedback, we’ll make sure to create larger maps so you are able to build more towers, and gameplay will last a bit longer per map.

     

    Regarding replays, we decided to use Kamcord as our main replay feature ( http://www.kamcord.com/games/towermadness-2/ ). It’s currently on iOS, and we’re waiting on optimization for Android devices. Sharing videos is now the player’s choice rather than mandatory; you can keep your strategies private if you want or share them through social media. Anyone can watch replays with Kamcord and you can watch them on any device including desktop. On TM1, replays are only viewable by other players who have TM1 installed.

     

    Overall, we have a bunch of features and updates planned for TM2. It took over 20 updates for TM1 to get to the state it is in now, with over 100 maps and variety of weapons. TM2 will evolve as well. Thanks again for all your feedback and keep them coming!

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    Aaron Larsen

    A couple of ideas: Difficulty levels for endless mode, choose what the tower targets first (boss, first, last), option to continue playing after completing set number of rounds, and multiplayer, vs or work together to complete very intense and challenging maps (Bluetooth and/or wifi). Also, a challenge mode where only a certain number of towers are allowed on the map or only certain towers can be used. And, lastly, new charcters—Bo and Xen. And more things to spend wool on, bonuses, maps, special content, etc.

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    Aaron Larsen

    Can portrait orientation be added?

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    Randy Reece

    Yes. Please fix TM1 on Android.

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    Stephen Pitts

    Not sure why but since the new version the game starts to load then fails... Running iOS 6 on my iPhone 4S. I really would like to play the new campaigns. :(

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    Moritz

    I want to have a mode where I have unlimited gold and one big green map. Without any terrain. (I think this map existed in TM1)... In order to test weapons or just to have fun. This could also be an endless mode: clean map + endless. But both options would be cool where you start with unlimited money or when you start with a set amount.

    In this "test mode unlimited" it would be cool to spawn enemies or see damage numbers... In order to compare every weapon. Or when we are at it... Build costume maps....

    Wow a lot of rrexresr

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    Moritz

    Damm I was not finish.

    A lot of wishes. But endless plain map mode would be cool :)

    And something to test weapons on enemies, damage numbers.

    I always had much fun in the first game on endless mode on a plain map.

    Sorry for my bad English.

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    Moritz

    Ah.... And something new for all the people who unlocked every weapon already.... I got to much wool :)

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    Scott K

    One word - FLAMETHROWER! Please, please, PLEASE bring this back!

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    brenda

    Hi Guys, love the game so much!  One thing I would ask for, and I'm sure it's just me, but on the ice levels, the wool is so close to the color of the sheep that it blends in too much. If I'm just glancing over quickly, I sometimes miss the wool. Also, on the ice levels, the lines that show where the aliens will track are really light so they blend in, as well. I'm probably a little older than most players so it's probably just me, but can you tweak the colors just a bit to make more contrast?  Thanks for all that you guys do, I spend most of my time playing TM 1 and TM 2 :)

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